Imidlalo yefoni ikusiza ukuthi uphumule ngaphezu kwezinhlelo zokusebenza zokukhulula ingcindezi

umakhalekhukhwini nge game

Kunezinhlelo zokusebenza eziningi zokucabanga ezingasiza ekunciphiseni ingcindezi, futhi zikhula ngokushesha. Kangangoba kukhona izilinganiso ezibabeka cishe ezigidini ezingama-32 zamadola ngekota. Kodwa-ke, abaningi bakhetha imidlalo yevidiyo phezu kwezinhlelo zokusebenza eziphumuzayo, futhi bangahle balungile. A ucwaningo olusha iphakamisa ukuthi kungase kube nendlela engasebenziseki kangako, kodwa ephumelela kakhulu yokuphumula: imidlalo yevidiyo ocingweni lwakho.

Imidlalo yevidiyo, izinhlelo zokusebenza zokucabanga noma ama-spinner?

Ucwaningo lwanyatheliswa i-JMIR Mental Health, futhi lwahlanganisa ukubamba iqhaza kwabafundi baseyunivesithi abangu-45 okwakudingeka bathathe ukuhlolwa kwezibalo zemizuzu engu-15 ukuze kubangele izinga eliphezulu lokucindezeleka, base behlukaniswa ngamaqembu amathathu. Iqembu elilodwa lidlale umdlalo wokulinganisa isimo obizwa ngokuthi Vimba! I-Hexa Puzzle, eyesibili isebenzise uhlelo lokusebenza lokucabangela Headspace, kanti eyesithathu yadlala ngama-spinner. Iqembu ngalinye libambe iqhaza kule misebenzi imizuzu eyi-10.
Labo abadlale igeyimu yevidiyo babikile uzizwe unomdlandla. Kodwa labo abakwamanye amaqembu amabili babe nokusabela okuphambene; bazizwa bekhathele kakhulu futhi bekhathele kakhulu kwezinye izimo.

Engxenyeni yesibili yocwaningo, ochwepheshe abasebenzayo abangu-20 nabo bahlukaniswe ngamaqembu, kodwa kulokhu bacelwa ukuthi badlale imidlalo yevidiyo, balalele uhlelo lokusebenza lokucabangela, noma basebenzise idivayisi yokuphotha imizuzu engu-10 ngemva kokufika ekhaya bevela esibhedlela. isebenzile. Lokhu bakwenza izinsuku ezinhlanu futhi babika indlela ababezizwa ngayo ngemva kwalokho.
Ababedlala le midlalo ye-video bathi bazizwa bekhululeke kakhulu ekupheleni kwesonto kunabakulamanye amaqembu amabili. Eqinisweni, phakathi nesikhathi socwaningo, amavolontiya egeyimu abike ukuthi izinga lakhe lokuphumula lenyuka nsuku zonke.

Ngakho kunokuba kube nje ukuchitha isikhathi, ngisho nemidlalo yevidiyo evamile futhi elula ingaba namandla okuba usizo ekunciphiseni ukucindezeleka komsebenzi futhi iphumelele kakhulu kunohlelo lokusebenza lokucabanga. Umehluko cishe uhlobene ne izici ezine ezidingekayo ukuze umuntu alulame ngemuva kokucindezeleka noma usuku emsebenzini: ukuxoshwa kwengqondo, ukuphumula, ubuciko kanye nomuzwa wokulawula.

Kungani imidlalo yevidiyo ibonakala ingcono?

Ngokunengqondo, izinhlelo zokusebenza zokucabangela zingadala ukuphumula, kodwa imidlalo yevidiyo ijwayele ukuba nokuhlanganisa. Futhi kungenxa yokuthi abantu bazizwa benjalo ukuthuthukisa amakhono lapho udlala umdlalo, ebanikeza lowomuzwa wobungcweti. Futhi, leyo nhlangano isho ukuthi awucabangi ngomsebenzi, okuyinto engase ingenzeki ngokugcwele lapho wenza ukuvivinya ingqondo okuthile.

Ngokocwaningo lwangaphambilini, imidlalo egxilile futhi enezindaba ezimnandi, ngezinga elithile lesenzo, esifaka indaba noma edlalwa ndawonye nabadlali abaningi, kungaba usizo kakhulu ezingxenyeni eziningi zokutakula. Manje uyazi ukuthi ukuchitha isikhashana udlala kuselula yakho kungaba yilokho okudingayo ukuze uqede ingcindezi emsebenzini wakho. Nakuba ungakhohlwa ukuthi ukuzijwayeza ukuvivinya umzimba nakho kuyawufeza lowo msebenzi.


Shiya umbono wakho

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